All Game Music

All Game Music

Role: Composer

Role: Composer

Click the game title to view the game page!

Click the game title to view the game page!

Note: The above is a run-through recording of a dynamic soundtrack built with RNBO and Max/MSP for Glitchblade. In-game, the audio is fully procedural—construction-like hitting sounds are randomized, and new layers are added as enemy density increases. A spatialized robot layer kicks in during the final boss fight, panned based on the boss’s position relative to the player.

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